Guia de unidades

Contents

1. Units 
peasant 
footman 
archer 
boat 
flying machine 
knight 
destroyer 
submarine 
dark archer 
priest 
battleship 
catapult 
dragon 
mage 
necromancer 
offensive flying machine 
skeleton 
zombie 
2. Buildings 
scout tower 
farm 
guard tower 
lumber mill 
barracks 
wall 
blacksmith 
gate 
cannon tower 
shipyard 
stables 
workshop 
town hall 
dragons lair 
mages tower 
necropolis 
temple 
massive_wall 
keep 
massive_gate 
castle 
3. Abilities 
conversion 
deadly fog 
exorcism 
holy vision 
meteors 
raise dead 
recall 
resurrection 
summon dragon 
4. Upgrades and research 
archer armor upgrade 
archer range upgrade 
archer weapon upgrade 
melee armor upgrade 
melee weapon upgrade 
horse speed upgrade 
conversion research 
deadly fog research 
exorcism research 
meteors research 
recall research 
resurrection research 
summon dragon research 
super healer upgrade 


1. Units


peasant

The peasant is important but fragile. The peasant collects gold or wood, builds and repairs buildings. Many peasants can help building or repairing a building to go faster. When a peasant can build a new type of building, this new option is added at the end of the list.

The peasant can fight, and can join a total attack with the command Control + Alt + S.

trained by: town hall, keep, castle 
total cost: 4 gold, 0 wood 
total food cost: 1 ration 
total time cost: 10 seconds 
health: 4 hit points 
attack: 1.5 hit points every 1 second 
attack range: 0.8 meter 
speed: 1.5 meters per second 
can build: farm, barracks, lumber mill, blacksmith, wall, gate, scout tower, town hall, stables, workshop, dragons lair, mages tower, temple, necropolis, shipyard 


footman

The footman fights with his sword. He must be close to the target to hit it.

trained by: barracks 
total cost: 6 gold, 0 wood 
total food cost: 1 ration 
total time cost: 12 seconds 
health: 15 hit points 
armor: 0.5 hit point 
armor upgrade bonus: 1 hit point 
attack: 3.5 hit points every 1.5 seconds 
attack upgrade bonus: 2.5 hit points 
attack range: 1 meter 
speed: 1.5 meters per second 
potential improvements: melee armor upgrade, melee weapon upgrade 


archer

The archer fights with a bow (ranged attack). If the archers are numerous enough, the enemy footmen die before even reaching them.

trained by: barracks 
requires: lumber mill 
total cost: 5 gold, 1 wood 
total food cost: 1 ration 
total time cost: 15 seconds 
health: 10 hit points 
armor: 0 hit point 
attack: 2.5 hit points every 1.5 seconds 
attack range: 4 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  speed: 1.5 meters per second  can upgrade to: dark archer  potential improvements: archer armor upgrade, archer range upgrade, archer weapon upgrade 


boat

trained by: shipyard 
total cost: 5 gold, 5 wood 
total food cost: 1 ration 
total time cost: 10 seconds 
health: 30 hit points 
speed: 1.5 meters per second 


flying machine

This new version of the flying machine have the ability to transport units and to detect invisible units but cannot defend itself. Transported units can't attack from a flying machine. If the transport is destroyed, the units inside are destroyed too.

To load units:

Method 1: control the unit(s) to carry, target the flying machine and press backspace.  Method 2: control the flying machine(s), target the unit to carry and press backspace.  Method 3: control the flying machine(s), target the square where the units are, select in the menu "load all the units from...", and press Enter.  To unload units: control the flying machine(s), select the "unload" action in the menu, target the destination and press Enter.

trained by: workshop 
total cost: 5 gold, 5 wood 
total food cost: 1 ration 
total time cost: 10 seconds 
health: 30 hit points 
speed: 1.5 meters per second 
detects invisible units 


knight

The knight fights with his sword and moves fast.

trained by: barracks 
requires: stables 
total cost: 15 gold, 0 wood 
total food cost: 2 rations 
total time cost: 20 seconds 
health: 45 hit points 
armor: 1 hit point 
armor upgrade bonus: 1.5 hit points 
attack: 6 hit points every 1.5 seconds 
attack upgrade bonus: 6 hit points 
attack range: 1 meter 
speed: 2.5 meters per second 
potential improvements: melee armor upgrade, melee weapon upgrade, horse speed upgrade 


destroyer

trained by: shipyard 
requires: lumber mill 
total cost: 11 gold, 4 wood 
total food cost: 2 rations 
total time cost: 14 seconds 
health: 43 hit points 
armor: 1 hit point 
attack: 6 hit points every 1.5 seconds 
attack range: 6 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  speed: 1.5 meters per second  potential improvements: archer range upgrade, archer weapon upgrade 


submarine

trained by: shipyard 
requires: lumber mill, mages tower 
total cost: 11 gold, 4 wood 
total food cost: 1 ration 
total time cost: 14 seconds 
health: 43 hit points 
armor: 1 hit point 
attack: 6 hit points every 1.5 seconds 
attack range: 6 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  speed: 1.5 meters per second  detects invisible units  is invisible  potential improvements: archer range upgrade, archer weapon upgrade 


dark archer

Any archer can become a dark archer.

requires: lumber mill, mages tower 
total cost: 10 gold, 5 wood 
total food cost: 1 ration 
total time cost: 75 seconds 
health: 12 hit points 
armor: 0 hit point 
attack: 10 hit points every 3 seconds 
attack range: 5 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  speed: 1.5 meters per second  is invisible  potential improvements: archer armor upgrade, archer range upgrade, archer weapon upgrade 


priest

The priest heals automatically all the friendly units located in the same square (0.13 hit point per second initially, and 1.33 hit points per second after the "super healer" upgrade). The priest cannot directly attack though.

trained by: temple 
total cost: 15 gold, 7 wood 
total food cost: 2 rations 
total time cost: 20 seconds 
health: 30 hit points 
speed: 1 meter per second 
healing power: 1 
special abilities: conversion, exorcism, holy vision, resurrection  potential improvements: super healer upgrade 


battleship

trained by: shipyard 
requires: lumber mill, workshop 
total cost: 15 gold, 10 wood 
total food cost: 3 rations 
total time cost: 30 seconds 
health: 30 hit points 
attack: 8 hit points every 4 seconds 
damage radius (area of effect): 0.25 meter 
attack range: 12 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  speed: 0.75 meter per second 


catapult

The catapult can strike units and buildings located in an adjacent square. The catapult can also damage several enemies at a time.

On the other hand, the catapult is very fragile and cannot even defend itself against a unit in the same square. It moves very slowly too.

trained by: workshop 
total cost: 15 gold, 10 wood 
total food cost: 2 rations 
total time cost: 30 seconds 
health: 30 hit points 
attack: 8 hit points every 4 seconds 
damage radius (area of effect): 0.25 meter 
attack range: 12 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  speed: 0.75 meter per second 


dragon

The dragon, flying creature, cannot be reached by peasants or footmen or knights or catapults. It flies directly to its destination, without having to follow the ground paths.

trained by: dragons lair 
total cost: 15 gold, 10 wood 
total food cost: 3 rations 
total time cost: 15 seconds 
health: 30 hit points 
health regeneration: 0.15 hit points per second  attack: 4 hit points every 4 seconds  damage radius (area of effect): 1 meter  attack range: 4 meters  speed: 1.75 meters per second 


mage

trained by: mages tower 
total cost: 20 gold, 10 wood 
total food cost: 3 rations 
total time cost: 30 seconds 
health: 30 hit points 
attack: 8 hit points every 1.5 seconds 
attack range: 6 meters 
speed: 1 meter per second 
special abilities: meteors, recall, summon dragon 


necromancer

Necromancers raise armies of animated corpses.

trained by: necropolis 
total cost: 20 gold, 10 wood 
total food cost: 3 rations 
total time cost: 30 seconds 
health: 30 hit points 
attack: 8 hit points every 1.5 seconds 
attack range: 6 meters 
speed: 1 meter per second 
special abilities: deadly fog, raise dead 


offensive flying machine

trained by: workshop 
requires: mages tower 
total cost: 20 gold, 10 wood 
total food cost: 3 rations 
total time cost: 30 seconds 
health: 30 hit points 
attack: 8 hit points every 1.5 seconds 
attack range: 5 meters 
speed: 1.5 meters per second 


skeleton

health: 15 hit points 
armor: 0 hit point 
attack: 2.5 hit points every 1.5 seconds 
attack range: 4 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  speed: 1.5 meters per second  potential improvements: archer armor upgrade, archer range upgrade, archer weapon upgrade 


zombie

health: 23 hit points 
armor: 0.5 hit point 
armor upgrade bonus: 1 hit point 
attack: 5 hit points every 3 seconds 
attack upgrade bonus: 2.5 hit points 
attack range: 1 meter 
speed: 1 meter per second 
potential improvements: melee armor upgrade, melee weapon upgrade 


2. Buildings


scout tower

The scout tower can't defend itself, but it can quickly evolve to a guard tower (requires a sawmill) or a cannon tower (requires a blacksmith). In the early game, the scout tower is sometimes built "just in case" of a rushed attack, with a smaller investment than the cost of a fully equipped tower. A tower doesn't require food and can be built anywhere (not only on a meadow).

total cost: 6 gold, 2 wood 
total time cost: 60 seconds 
health: 33 hit points 
can upgrade to: guard tower, cannon tower 
have a height bonus (useful for sight and eventually attack range) 


farm

Farms provide food rations.

requires: town hall 
total cost: 5 gold, 5 wood 
total time cost: 45 seconds 
health: 133.3 hit points 
food provided: 8 rations 


guard tower

The guard tower shoots arrows, like an archer.

requires: lumber mill 
total cost: 11 gold, 4 wood 
total time cost: 140 seconds 
health: 43 hit points 
armor: 1 hit point 
attack: 6 hit points every 1.5 seconds 
attack range: 6 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  have a height bonus (useful for sight and eventually attack range)  potential improvements: archer range upgrade, archer weapon upgrade 


lumber mill

The lumber mill can store wood. If a lumber mill is nearer than the townhall, the peasant can bring back the wood there to save time. Moreover, having at least one lumber mill gives a 25 % bonus for the wood production.

requires: town hall 
total cost: 6 gold, 9 wood 
total time cost: 68 seconds 
health: 200 hit points 
can store: wood 
can research: archer weapon upgrade, archer armor upgrade, archer range upgrade 


barracks

requires: town hall 
total cost: 7 gold, 9 wood 
total time cost: 90 seconds 
health: 266.7 hit points 
can train: footman, archer, knight 


wall

A wall must be built on an exit (path, bridge).

total cost: 7 gold, 9 wood 
total time cost: 90 seconds 
health: 500 hit points 
can upgrade to: massive_wall 


blacksmith

requires: town hall 
total cost: 8 gold, 10 wood 
total time cost: 90 seconds 
health: 266.7 hit points 
can research: melee weapon upgrade, melee armor upgrade 


gate

A gate must be built on an exit (path, bridge). It lets friendly units move through it.

total cost: 10 gold, 10 wood 
total time cost: 90 seconds 
health: 450 hit points 
can upgrade to: massive_gate 


cannon tower

The cannon tower only attacks ground units.

requires: blacksmith 
total cost: 16 gold, 5 wood 
total time cost: 190 seconds 
health: 53 hit points 
armor: 1 hit point 
attack: 8 hit points every 4 seconds 
damage radius (area of effect): 1 meter 
attack range: 7 meters 
can attack units located in an adjacent square if their altitude is lower (new in SoundRTS 1.2 alpha 9).  have a height bonus (useful for sight and eventually attack range) 


shipyard

requires: town hall, lumber mill 
total cost: 10 gold, 15 wood 
total time cost: 90 seconds 
health: 266.7 hit points 
can train: boat, destroyer, battleship, submarine 


stables

requires: keep 
total cost: 10 gold, 15 wood 
total time cost: 90 seconds 
health: 266.7 hit points 
can research: horse speed upgrade 


workshop

requires: keep 
total cost: 10 gold, 15 wood 
total time cost: 90 seconds 
health: 266.7 hit points 
can train: catapult, flying machine, offensive flying machine 


town hall

total cost: 12 gold, 16 wood 
total time cost: 135 seconds 
health: 400 hit points 
food provided: 1 ration 
healing power: 1 
can store: gold, wood 
can train: peasant 
can upgrade to: keep 


dragons lair

requires: castle 
total cost: 15 gold, 20 wood 
total time cost: 90 seconds 
health: 266.7 hit points 
can train: dragon 


mages tower

requires: castle 
total cost: 15 gold, 20 wood 
total time cost: 90 seconds 
health: 266.7 hit points 
can train: mage 
can research: recall research, summon dragon research, meteors research 


necropolis

requires: castle 
total cost: 10 gold, 30 wood 
total time cost: 90 seconds 
health: 300 hit points 
can train: necromancer 
can research: deadly fog research 


temple

requires: keep 
total cost: 10 gold, 30 wood 
total time cost: 90 seconds 
health: 300 hit points 
can train: priest 
can research: super healer upgrade, exorcism research, conversion research, resurrection research 


massive_wall

requires: keep 
total cost: 21 gold, 27 wood 
total time cost: 270 seconds 
health: 2000 hit points 


keep

requires: barracks 
total cost: 22 gold, 31 wood 
total time cost: 315 seconds 
health: 800 hit points 
food provided: 1 ration 
healing power: 2 
can store: gold, wood 
can train: peasant 
can upgrade to: castle 


massive_gate

requires: keep 
total cost: 30 gold, 30 wood 
total time cost: 270 seconds 
health: 1800 hit points 


castle

requires: barracks, lumber mill, blacksmith, stables  total cost: 42 gold, 61 wood  total time cost: 675 seconds  health: 1600 hit points  food provided: 1 ration  healing power: 4  can store: gold, wood  can train: peasant 


3. Abilities


conversion

Conversion is a way to take control of an enemy unit. The unit will be one of your units. Buildings can be converted too.

To convert an enemy unit:

select the caster for orders 
select the conversion order 
select an enemy unit or building as a target (warning: if you are selecting a mobile unit in a currently unobserved square, the unit might be actually elsewhere and the order will be canceled when the caster arrives in the square)  validate the order  requires: conversion research  mana cost: 150 mana points 


deadly fog

The deadly fog damages any healable unit in the targeted square.

duration: 15 seconds 
damage: 0.13 hit point per second 
requires: deadly fog research 
mana cost: 150 mana points 


exorcism

Exorcism damages any undead unit in the same square.

duration: 15 seconds 
damage: 0.27 hit point per second 
requires: exorcism research 
mana cost: 150 mana points 


holy vision

Reveals any square for 10 seconds. Detects invisible units.

mana cost: 30 mana points 


meteors

Meteors damage all the units and buildings in the targeted square.

duration: 15 seconds 
damage: 0.13 hit point per second 
requires: meteors research 
mana cost: 150 mana points 


raise dead

Animates up to 10 corpses in the same square. An animated corpse is either a zombie or a skeleton. After 10 minutes, the animated corpses will crumble to dust.

mana cost: 50 mana points 


recall

Recall is the ability to instantly move units to the caster's place. The affected units are the friendly units in the targeted square.

requires: recall research 
mana cost: 150 mana points 


resurrection

Resurrects up to 6 nearby units, with 33 percent of their hit points. Affects only your units.

requires: resurrection research 
mana cost: 150 mana points 


summon dragon

Summons 2 dragons for 2 minutes. See dragon .

requires: summon dragon research 
mana cost: 150 mana points 


4. Upgrades and research


archer armor upgrade

total cost: 8 gold, 10 wood 
total time cost: 60 seconds 
effect: armor + 0.5 


archer range upgrade

total cost: 8 gold, 10 wood 
total time cost: 60 seconds 
effect: range + 1 


archer weapon upgrade

total cost: 8 gold, 10 wood 
total time cost: 60 seconds 
effect: damage + 1.5 


melee armor upgrade

total cost: 8 gold, 10 wood 
total time cost: 60 seconds 
effect: applies the armor upgrade bonus of the unit 


melee weapon upgrade

total cost: 8 gold, 10 wood 
total time cost: 60 seconds 
effect: applies the damage upgrade bonus of the unit 


horse speed upgrade

total cost: 15 gold, 5 wood 
total time cost: 60 seconds 
effect: speed + 2.5 


conversion research

requires: castle 
total cost: 50 gold, 0 wood 
total time cost: 120 seconds 


deadly fog research

total cost: 50 gold, 0 wood 
total time cost: 120 seconds 


exorcism research

total cost: 50 gold, 0 wood 
total time cost: 120 seconds 


meteors research

total cost: 50 gold, 0 wood 
total time cost: 120 seconds 


recall research

total cost: 50 gold, 0 wood 
total time cost: 120 seconds 


resurrection research

requires: castle 
total cost: 50 gold, 0 wood 
total time cost: 120 seconds 


summon dragon research

total cost: 50 gold, 0 wood 
total time cost: 120 seconds 


super healer upgrade

requires: castle 
total cost: 80 gold, 0 wood 
total time cost: 120 seconds 
effect: heal_level + 9
